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To answer OPs question, the old engine is what was used, albeit updated for Fallout 4, which theyre now implementing for Skyrim SE. Im confident in their writing abilities, hopefully the execution does the writing justice. Because most bad things about the game (invisible walls, limited combat, awkward models and dated graphics) are the result of Bethesdas choices (the fucking XBOX generation Gamebryo engine and the 13 month dev cycle) and most good things about the game are the result of Obsidian (excellent writing, coherent and. Its the Creation Engine, Gamebryo is an older engine, not the same. Boyarsky and Cain seem to be going for the 'Fallout' feel they created - unbridled optimism contrasted with grim reality. No way to prove this but what ishmael said on the petroglyph forums ages ago about about what they had planned for the next c&c game story sounded very cool, much better than the generic crap storyline thats been told in c&c3 & 4. Its running on Unreal Engine, so they cant blame Gamebryo. There would have been no generals or any other lousy game that came after it. The issue isnt that the engine is bad, its the fact that it has several significant limitations that, while not an issue in 2009, are starting to prove very problematic when using it to build 2016-grade games.
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See a pattern Im sure theres other companies besides EA that do stuff like this but i cant think of any off the top of my head, its just nice to see devs and publishers working together like bethesda and obsidian as they share experience with the same petroglyph has been rather dissapointing but i think if westwood had continued c&c it wouldve been awesome. So we were going to move from being a 2D engine and be a 3D engine, and so we actually started working with this 3D technology called NDL.'Interplays well-documented financial bother ultimately. Shortly afterwards, publisher Interplay ran into financial problems, and the project ended up turning into Icewind Dale, a dungeon-crawling RPG that Urquhart describes as a "couterpoint" to Balder's Gate.Īs for the NDL technology, it was sold to Gamebryo and later used for Bethesda's Fallout 3.Click to expand.I think its a great idea that they did it but im used to seeing companies doing stupid things like EA making simcity societies, casual gamers dont give a rats ass about city builders, or EA sitting on tons of potentially profitable IP that has gotten more and more worthless over time as people move on and forget about it or EA screwing up C&C so its a total joke now heh. So we were going to move from being a 2D engine and be a 3D engine, and so we actually started working with this 3D technology called NDL." In an interview with IGN, Obsidian CEO Fergus Urquhart shares more details on the two cancelled Fallout 3 projects. (If you’ll remember, the original version of New Vegas was built on Fallout 3’s engine, Gamebryo, which is no longer used by Bethesda.) Assuming that Microsoft and Bethesda aren’t prepping cease and desist letters as we speak, the completed version of Fallout 4: New Vegas will replicate Obsidian’s wasteland tale in its entirety. They licensed GameBryo back around 1999 for Morrowind, and they kept the exact same engine to this very day and made all their games on it. By their powers combined, Im pretty sure those guys could screw up making a pop-tart. They supplied their internal engine for Obsidian to work on. Were talking about Obsidian making a game for Bethesda on the Gamebryo engine.
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#Obsidian on the gamebryo engine crack#
The first iteration, codename Van Buren, is the one that you've probably seen popping up on YouTube every now and then.įor their second crack at it, Black Isle decided to go down the 3D route. Welcome to the world of Bethesda Game Studios.
#Obsidian on the gamebryo engine series#
Obsidian CEO Fergus Urquhart reveals cancelled Fallout 3 project.įallout started life as an isometric RPG series before morphing into the first-person title we know and love today.įallout 3 was the installment that made the leap to 3D, but before it fell into the hands of Bethesda, the original developers of the series, Black Isle Studios, worked on two subsequently cancelled versions of the game.